using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
public class TankMovement : NetworkBehaviour {
public float moveSpeed;
public float turnSpeed;
private Rigidbody rb;
private float movementInputValue;
private float turnInputValue;
// ★
private Component[] meshes;
public override void OnStartLocalPlayer(){
// ★
meshes = gameObject.GetComponentsInChildren<MeshRenderer>();
// ★
foreach(MeshRenderer mesh in meshes){
mesh.material.color = Color.red;
}
}
// ********以下、省略*************