using UnityEngine; using System.Collections; using UnityEngine.Networking; public class TankMovement : NetworkBehaviour { public float moveSpeed; public float turnSpeed; private Rigidbody rb; private float movementInputValue; private float turnInputValue; // ★ private Component[] meshes; public override void OnStartLocalPlayer(){ // ★ meshes = gameObject.GetComponentsInChildren<MeshRenderer>(); // ★ foreach(MeshRenderer mesh in meshes){ mesh.material.color = Color.red; } } // ********以下、省略*************